![]() ![]() ![]() This is a typical DM fiat question so: "The DM decides the mechanics and how much damage it deals, the references I posted are just for inspiration. If you think the damage is too high, feel free to adjust it based on the check or increase the costs. With a grenade launcher, the character can propel the grenade up to 120 feet away.Įach creature within 20 feet of an exploding fragmentation grenade must make a DC 15 Dexterity saving throw, taking 5d6 piercing damage on a failed save, or half as much damage on a successful one. Each creature within 5 feet of that point must succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.īased on your description, maybe a fragmentation grenade fits better as mechanics/damage type orientation:Īs an action, a character can throw a grenade at a point up to 60 feet away. a bomb is even part of the basic rules.Īs an action, a character can light this bomb and throw it at a point up to 60 feet away. You can hold up to four in your hand (Medium creature). ![]() The Dungeon Master's Guide has some rules for explosives in the Dungeon Master's Workshop chapter. Make a ranged attack roll, on a hit the target takes 1d6 fire damage and 1 d6 bludgeoning damage.
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